Seeking 3D Generalist
Above: One of our finished cutscenes that started as a series of 2D illustrations but was converted into 3D scenes
Thanks for your interest in joining our game team. We're looking to hire a 3D generalist as soon as possible to assist in a variety of tasks. Modeling, texturing, animating and the conversion of 2D illustrations for use in our 3D cutscenes.
Do you have great Maya & photoshop skills? We're looking for you.
Here are a few examples of the type of work you will be required of completing:
In-game graphics style; menu
Concept art from the game
You are quick at modeling, UV-ing & texturing
You respond well to feedback and are excited to make something look fantastic and move on to the next task
You're comfortable taking large, 2D illustrative PSDs with layers and translate the illustration into a 3D approximation that can be used in cutscene animations.
You have a working version of Maya and are comfortable creating geometry and texturing UVs.
You are excellent in photoshop and can clone/patch/extend light 2D paint work if needed.
You are an excellent communicator.
You are comfortable working with blood and gore.
You work fast and you are incredibly motivated.
You are capable of producing low polygon geometry
You have your own equipment and comfortable working flexible hours from the comfort of wherever you want.
Competitive compensation based on your skill level. Let's chat.
Let's work together!
If this gig sounds right up your alley - let's talk! Send me some examples of your work at firstname.lastname@example.org or hit me up on Skype @ senoviaqaz. We're looking to start you as soon as possible.