Glint v0.0.2

Android: Play Glint (Delayed, Should be available on Thursday)

iOS: Play Glint

ere's what changed in this release:

  • Fixed the “too many dots” fail mode to be more clear. When the dots reach the top of the screen, the player dies immediately.

  • The general complexity of each level has been reduced - especially in the beginning of the game. Each level should be quick to play now. In general, players should advance much more quickly through the game. 

  • Added a button to bring up the store from the pause screen

  • Fix the performance of the map page. Needs more work still.

  • Create the settings page

  • Fixed fonts in store to reduce memory

  • Added back arrow to both settings and map page

  • Increased the pulse speed of the buttons on the start screen

  • Fixed the scrollview so that store items don’t trigger on scrolling

  • Decreased the brightness of the bottom passthrough glow

  • Colored the large dots to reflect the level colors

  • Updated the color separation of several levels where it was difficult to distinguish between various colors.

  • Fixed the pause controller so that it doesn’t keep counting down the time

  • Made it more clear when you swipe over a defused bomb

  • Added bomb fuse duration to game metrics

  • Made it more exciting when you get close to the end of a level - needs more work.

  • Made a graphic indicating that the player is out of a power-up

  • Made bombs more evil looking - added spikes

  • Made the time more visible

  • Added world map

  • Made store icons

  • Hooked up audio settings work

  • Confirm the new GA plugin update didn’t break anything [iOS is working, check Android]

  • Fixed scrollview by making it paginated. Pagination temporarily fixes the error in the store where a strip crosses the header

  • Created a new app Icon

  • Made a test user for Apple

  • Fixed the scene problem that gets plauers trapped in certain screens, like the pause screen

  • Adjusted the darkness level when a player is about to fail. It was getting too dark

  • Fixed the pause button, which was triggering way too much

  • Fix the gameanalytics for levels to reflect their new scheme

  • Fixed the Vungle player to ensure a video will not play when it wasn’t requested by the player.

  • Hooked up Facebook integration so that players can post a screenshot to their wall

  • Hooked up Twitter so that players can share a screenshot

  • Hooked up the store to Apple and Google IAP systems

  • Made the jumbo swipe radius larger

  • Reduced the number of items in the jumbo swipe pack to increase value.

  • Increased the radius of the power-up nukes

  • Added more of Conor’s sound effects

  • Got rid of the level descriptions. Goals are now displayed both on the pause screen and the level intro.

  • Add world cards UI to introduce new worlds

  • Put a tap trigger on the powerup alert so that it brings up the store