Glint v0.0.2
Android: Play Glint (Delayed, Should be available on Thursday)
iOS: Play Glint
ere's what changed in this release:
- Fixed the “too many dots” fail mode to be more clear. When the dots reach the top of the screen, the player dies immediately. 
- The general complexity of each level has been reduced - especially in the beginning of the game. Each level should be quick to play now. In general, players should advance much more quickly through the game. 
- Added a button to bring up the store from the pause screen 
- Fix the performance of the map page. Needs more work still. 
- Create the settings page 
- Fixed fonts in store to reduce memory 
- Added back arrow to both settings and map page 
- Increased the pulse speed of the buttons on the start screen 
- Fixed the scrollview so that store items don’t trigger on scrolling 
- Decreased the brightness of the bottom passthrough glow 
- Colored the large dots to reflect the level colors 
- Updated the color separation of several levels where it was difficult to distinguish between various colors. 
- Fixed the pause controller so that it doesn’t keep counting down the time 
- Made it more clear when you swipe over a defused bomb 
- Added bomb fuse duration to game metrics 
- Made it more exciting when you get close to the end of a level - needs more work. 
- Made a graphic indicating that the player is out of a power-up 
- Made bombs more evil looking - added spikes 
- Made the time more visible 
- Added world map 
- Made store icons 
- Hooked up audio settings work 
- Confirm the new GA plugin update didn’t break anything [iOS is working, check Android] 
- Fixed scrollview by making it paginated. Pagination temporarily fixes the error in the store where a strip crosses the header 
- Created a new app Icon 
- Made a test user for Apple 
- Fixed the scene problem that gets plauers trapped in certain screens, like the pause screen 
- Adjusted the darkness level when a player is about to fail. It was getting too dark 
- Fixed the pause button, which was triggering way too much 
- Fix the gameanalytics for levels to reflect their new scheme 
- Fixed the Vungle player to ensure a video will not play when it wasn’t requested by the player. 
- Hooked up Facebook integration so that players can post a screenshot to their wall 
- Hooked up Twitter so that players can share a screenshot 
- Hooked up the store to Apple and Google IAP systems 
- Made the jumbo swipe radius larger 
- Reduced the number of items in the jumbo swipe pack to increase value. 
- Increased the radius of the power-up nukes 
- Added more of Conor’s sound effects 
- Got rid of the level descriptions. Goals are now displayed both on the pause screen and the level intro. 
- Add world cards UI to introduce new worlds 
- Put a tap trigger on the powerup alert so that it brings up the store