Goals
Move the current automated pipeline out of Maya and into Unity
Determine best-practice method for projecting an image onto a geometric surface
Determine practice method for unwrapping projected UV and exporting warped texture in high quality
The following 4 phases are to be accomplished in Unity, headless:
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1. Target 2D UV Space
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2. Source to be Projected
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3. Projected Source Unwrapped
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4. Unwrapped Texture Applied to Mesh
Initial Questions
How do we gain access to a mesh’s UV sheet in Unity