Texture Projection In Unity

Goals

  • Move the current automated pipeline out of Maya and into Unity

  • Determine best-practice method for projecting an image onto a geometric surface

  • Determine practice method for unwrapping projected UV and exporting warped texture in high quality

The following 4 phases are to be accomplished in Unity, headless:

Initial Questions

  • How do we gain access to a mesh’s UV sheet in Unity

Previous
Previous

Light Rig Specular Travel

Next
Next

Perception Audio Slip & Correction