Pipeline: 1. Asset Creation
This post is a work in progress…
Start with a high quality image
Use DLIB to identify facial features
Use a ‘closest fit’ base mesh
Using a 50MM lens, project the DLIB points to align the mesh points, deforming the base mesh until the output matches the source points
Align rig to mesh points
Skin the mesh to the aif face rig bones, using predetermined weighting
Project texture onto mesh using deformation camera
Warp projected texture to match standard UV setup