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Ensomniac | Ryan Martin
ENSOMNIAC
Ensomniac | Ryan Martin
Ensomniac | Ryan Martin
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Runtime 2.2 Update
AIF Post Processing Stack
AIF Post Processing Stack
Cyan
Back Down The Rabbit Hole
Back Down The Rabbit Hole
Automated Puppet Creation Pipeline
Automated Puppet Creation Pipeline
srealt.jpg
Steve Harvey Hasselblad Shoot
Murilo's New Tracker
Murilo's New Tracker
Light Rig Specular Travel
Light Rig Specular Travel
Texture Projection In Unity
Texture Projection In Unity
Perception Audio Slip & Correction
Perception Audio Slip & Correction
Deepak MTP
Deepak MTP
Core Region Overlays
Core Region Overlays
Photoreal Human Avatar Pipeline: Creation, Analysis & Animation
2018.1 Ryan Martin 12/27/17 2018.1 Ryan Martin 12/27/17

Photoreal Human Avatar Pipeline: Creation, Analysis & Animation

High Level Overview

Updated September 2018

In this post, I break down the puppet approach into four categories and provide a high level overview explaining how each aspect helps support the finished product.

  1. Asset Creation

  2. Facial Tracking

  3. Rig Logic & Behavior

  4. Realtime Rendering

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Lars: Puppet Rig Manual Creation
2018.1 Ryan Martin 12/1/17 2018.1 Ryan Martin 12/1/17

Lars: Puppet Rig Manual Creation

Manually creating a 2.5D mesh from a photograph

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ryan@ensomniac.com | 973-632-1417