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Ensomniac | Ryan Martin
ENSOMNIAC
Ensomniac | Ryan Martin
Ensomniac | Ryan Martin
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Runtime 2.2 Update
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AIF Post Processing Stack
AIF Post Processing Stack
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Cyan
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Back Down The Rabbit Hole
Back Down The Rabbit Hole
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Automated Puppet Creation Pipeline
Automated Puppet Creation Pipeline
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Steve Harvey Hasselblad Shoot
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Murilo's New Tracker
Murilo's New Tracker
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Light Rig Specular Travel
Light Rig Specular Travel
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Texture Projection In Unity
Texture Projection In Unity
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Perception Audio Slip & Correction
Perception Audio Slip & Correction
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Deepak MTP
Deepak MTP
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Core Region Overlays
Core Region Overlays
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Photoreal Human Avatar Pipeline: Creation, Analysis & Animation
2018.1 Ryan Martin 12/27/17 2018.1 Ryan Martin 12/27/17

Photoreal Human Avatar Pipeline: Creation, Analysis & Animation

High Level Overview

Updated September 2018

In this post, I break down the puppet approach into four categories and provide a high level overview explaining how each aspect helps support the finished product.

  1. Asset Creation

  2. Facial Tracking

  3. Rig Logic & Behavior

  4. Realtime Rendering

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Lars: Puppet Rig Manual Creation
2018.1 Ryan Martin 12/1/17 2018.1 Ryan Martin 12/1/17

Lars: Puppet Rig Manual Creation

Manually creating a 2.5D mesh from a photograph

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ryan@ensomniac.com | 973-632-1417